SCOTTISH ELISES AT BRANDS HATCH

 

Author : Robin Iddon

Amazing - total blast.  My wife beat me up when I said "most fun I've had since the Nurburgring" - I had to add "driving my car".  Even the flat caps were worth mixing it with, painful though they were (Allegro - who drives an Allegro!??!).

The track is quite short; lap times are about 10-15s less than KH - Pete Croney (sp?) clocked in a 49s lap in his RSA scooby (this sounded awesome, has such a CR box that it hits the limiter at 125mph and was well driven).  I glanced at my watch for a couple of the Exige's very early laps, which were about 1:10, but never looked again once we were in the thick of it.  I expect we were all lapping around the 60s mark give or take once we had figured the track out.

To give pax laps you needed a green wriststrap, which you got from one of the two instructors on hand - Kelly & Rob - Kelly spent most of her time teaching on Elises and Caterhams at Bedford (I think that's were she said), so I asked her to do my evaluation laps.  She offered a few corrections to my lines, which worked well, especially the Esses and Clearways, which were just awesome once you had them sussed.  Could take a second or two out of the average scooby per lap just by taking the right line through that corner combination; this includes not braking into the Esses at all - what a rush!.  I had not managed to get TOCA2 working on my machine before going, so had not practiced; once she showed me this line, though, I remembered doing the same thing on TOCA2.

Here's a flying lap, from what I can remember ...

Cross the start finish line as you change up into 4th; wish you could see the corner which you know lurks over the brow of the hill.  Drift out to the left edge of the track.  Brake as late as you dare, doing about 110mph in my case (scoobies were reporting 120-ish here).  Watch out for locking up the brakes over the big bump in the road - just let off the brakes a little in anticipation.  Over the bump, brake hard again and down into 3rd, looking for the start of the gravel trap on your left.  You cannot see the apex from here, but this _is_ the turn in point.  Once you have got the car turned in, start on the power; by the time you reach the apex you should be on full power down the hill.

At the bottom of the hill, the road kinks (and on a wet day water fills the bottom up like a wee pond).  Press on hard and head up the other side of the hill, allowing the car to drift all the way to the kerbing on the left.  [From the observation gallery these hills don't look steep, but they are!] [Though not as steep as the biggest rush of all time, the Fuchsruhre].

Power on up the hill; with my setup, you just hit the rev limiter at the top of the hill when it's time to brake hard and try and coax the car around the outer edge of druids hairpin, until about half way around.  Still in 3rd, turn in aiming to use at most half the track on exit; turn in too soon and/or failing to use all of the track on entrance will result in a wide exit.  This puts you off line for the next corner and you lose a lot of speed.  If you get it right your neck should be feeling the G's as you pull through the apex and power on down the hill towards the much slower left hander (Graham Hill?).

Sticking to the right of the track (and ignoring the "dummy" left hander on the way down), brake hard, lift off the brakes, turning in and power gently into the corner, which is off camber.  You need to judge the throttle right here; too little and you really should be in 2nd; too much (or too soon) and you push the car wide in the corner, hit the exit kerbing which will throw you back on the inside of the track and the tyre walls if unlucky. 

Power up the short up hill straight towards the esses, stay right. Ignore the "brake now" cones :-)  Lift off slightly before the turn in marker (which is towards the end of the kerbing on the right hand side IIRC).  Don't brake.  As soon as you get the car turned in, bring on the power to settle it - lift off now and you're in trouble.  Also watch out for the difference in camber between the tight (correct) line and the wider (slower) line.  As you cross over the ridge between the two, the car feels like it just let go, but it is just the camber change.

Keep the power full on, aiming for the straightest possible line between the first (left) and second (right) corner, taking both apexes on the kerbing if you're brave enough.  After the second apex brake progressively, until you are close to the edge of the track.  Lift off, allow the front to recover a little before using gentle throttle, drive around the outside edge of the track for just a couple of meters, then turn in for long right hander (Clearways, IIRC).  Get on the power early (before the apex), but make sure you stick tight to the apex, which is in the center of the kerbing on the right hand side.  As you go over the brow of the hill, you can use full power and
let the car drift far out to the left edge of the track.  Keep a slight steering angle to the right still, because as you reach the outer (left) edge of the track, you sweep back across to the right side, where the marshall's tower is.  Depending on speed, you may then stay tight to the right hand pit wall up the straight, or you may need to use more of the track back over to the left as you exit this very shallow corner.  As with KH, the pit straight is uphill and a banana, so watch out you don't run too wide!  It can be deceptive, especially if you are overtaking someone on your right hand side, then realise that the track is rapidly narrowing on the horizon :-)  Change up to fourth when ready, and line up on the left hand side for the next frightening plummet into paddock.

Many thanks to Steve Mitchell for letting me do a quick 5 laps in the Exige (before he spaded it).  This is still an awesome car; now revs to 8,000rpm, though still not willingly enough - I found it was faster driving it like my car, rather than using the extra revs.  I also experimented with doing the entrance of druids through the exit of Graham Hill in second gear.  But it still felt better in third; again once the engine revs more freely this would have to be re-evaluated.

But the real win is the grip; Druids is painful on the neck whenever you get it right, and at Clearways you were really glad of the harnesses pinning you to the seat; I was still standing on the foot rest next to the clutch, trying to keep myself wedged in the seat. For paddock you could be on the brakes later and the power earlier.

The brakes are still shocking, IMHO.  They work well but lack feel and the pedal travel is excessive.  But we expect that. 

Steve crashed just as I was taking his brother in law for a pax lap. I was overtaking a scooby out of Graham Hill (he was letting me past), and Steve was trying to overtake me in the same straight; got the power down too soon, and picked up a lot of oversteer.  Didn't manage to correct it and slewed into the tyre wall.

All in all a great day out.